Case Studies, Problems and Solutions from Practitioners from 11 June 2016 - Practitioner's Corner
Problem 1: How do I select a pilot team for adopting and implementing Scrum ?
Solution:
- Select a project (pilot) which requires shorter delivery to market.
- Choose a mature Cross functional team, small in size which already has good knowledge on the application.
- Choose teams having better Engineering practices
- Teams which have little or no escalations
- Engage metrics team of the respective organization to do an Agile assessment for the chosen team.
- Most important, teams for which there is Buy-in from Senior Management.
Problem 2: Scrum Master is a developer. He is associated with a team which is working on Niche technologies. Problem the Scrum Master faces are below,
- Scrum Master and the team is overworked.
- At regular frequency, Team members frequently drop their papers.
- Though Management is able to provide an alternate (Backup \ Shadow) resource, it is pulling down team's velocity.
- There is lot of emphasis from Senior Management on Daily reports which Scrum Master finds it as a waste of time.
Solution :
After a long discussion it was understood that overworked team members were not the reason for team members quitting at regular intervals of time. It was understood that the niche technology was the driver behind team members logging in extra time and at the same time quitting. If the Management could take care of their needs, this leakage could be arrested.
As far as the reports go, the 'PlayScrum' practitioner's have suggested the 'Scrum Master' to keep adding metrics to the report, make it complex so that one day 'Senior Management' could come back saying that this report is no longer required.
Case Study : XP on top of Scrum increases mature Scrum team's Velocity
Top Management decided that entire organization has to transition from Waterfall to Scrum way of project delivery
Many projects across the organization's distributed teams started to use Scrum (in 2 week sprints) and velocity data was recorded for 1 year. After 1 year, when the Top Management wanted ways to improve velocity, by doing XP, the teams were able to show significant improvement in velocity - primary reason being in XP, team could pick up items as and when completed).
Thanks,
Natarajan